Info for players


Step into a world where every drop counts and survival is a story
.Join us for Water Wars, an immersive tabletop role-playing experience that blends myth, strategy, and ecological awareness in a dramatic desert setting.
In the sun-baked Sepulchre of Mot, the land is ruled by scarcity. Oasis cities cling to life like jewels on the edge of a dead sea, and water is controlled by cruel priests who worship a god of drought and death.
You and your fellow adventurers will navigate political intrigue, battle undead horrors, explore ancient ruins, and make life-and-death choices in a world where resources are as precious as courage.
This is more than a game — it’s a hero’s journey through a harsh and beautiful landscape, where your choices shape your fate and the fate of those who depend on you.


Life in the basin is hard and hard living requires specialised roles. One of the big differences between this game and many of the other current ttrpgs is a return to resource management as a big part of the game, and specialised roles. While some character classes are a bit versatile, they generaly fall into classic tank; healer; range attack (missile or magic)




Desert Elves (Erelki) — Ancient wind-cliff dwellers with two thousand years of desert memory, the Erelki live in small druidic bands and carry water-knowledge the Adat Mot would pay any price to possess.
Catfolk — Caravan-born nomads who came with the trade routes and never quite settled, equally at home on the open road and in the oasis cities, fully trusted by neither.
Humans — The backbone of every faction and settlement, humans are the most adaptable survivors of the Basin, found on every side of every conflict.
PLAYABLE RACES




Jarahi (Genasi)- Basin-born humans with genie blood made fully manifest, shaped by whichever element surfaces — fire, earth, air, water, or mixed Suli heritage — and watched most carefully by the Adat Mot when that element is water.
Classes and roles
Ratfolk — The Basin's engineers and underground architects, tolerated everywhere for their intimate knowledge of the karez networks and quietly feared for exactly the same reason.



